I'm not even going to bother with an opening. Here's the second trailer. Watch. Enjoy. Watch again. You'll want to. Go ahead--I'll wait.( video, breakdown, and squeeing under cut )The Music! The Editing!
I'm not cutting this part, because I think it'd be interesting to people on my flist who might not be gamers.
The music HAD to be written just for this trailer. I would not be surprised at all if it ends up in the game, too, but it works so perfectly with this trailer that it's clear to me it's not just a matter of the director/editing finding some music from the game that sort of fits.
Unlike the first trailer which has more of a sad lament building up to action, this one starts right off with a grand entrance. I don't have enough musical training to describe it accurately *flails* but it's bravura, with lots of brass. A big, epic sound. (Someone with more musical training, help me out here?) There's a very nice moment where the music matches up in time with Noct's steps down the stairs as he enters battle. It really emphasizes how COOL this scene is. :D
The prologue fades right at the lovely moment where Noct grabs the sword. Hold on that for a moment, then a cut to a credit. When we enter the next scene, the music has gone through a transformation. Just like the scene, which features a driving car, the music is driving, too. And again, I don't have the words to properly describe it, but I felt the music really helped give the feeling of the start of a story.
Another nice moment is when the Friendship scene starts. The music shifts from the driving, epic feel and is now more sweet and playful. The voices die down as the strings and piano come to the forefront. This is why I love Shimomura-san's work, and why she's going to do such an awesome job composing Versus: the music fits the emotion of the scene. No, the music CAUSES the emotion of the scene. It just wouldn't be as effective without the awesomeness of the music.
Watch the trailer again. Notice how each section before a credit cut ends with an epic image? Also, the music tends to climax/shift at these images. Again, it all works together: the music, the editing, the directing, the camera angles--it all comes together to make a cohesive whole.
I think the intercuts to show credits was actually a brilliant move. Yeah, it segments the trailer, but it does it in a way that actually collects scenes together, rather than making them more disjointed. And it also serves to impress the fans by showing just how many awesome people are working on this game. Compare this with XIII's second trailer, which IS a bunch of disjointed images and music, and you see just how bad that trailer is compared to this one. The fact that the editing on THE FREAKING TRAILERS for Versus is so, so good makes me confident that the game will be, too. I'm much less confident about XIII because the trailers are edited so poorly. I'm hoping the actual game will be wonders above the horrible trailers.( MOAR SPECULATION!!! Because I just can't quit talking about this game. )